From: Ben Goertzel (ben@goertzel.org)
Date: Sat Nov 09 2002 - 09:46:14 MST
Reason,
Your intuition is dead-on.
A friend of mine who is a former gaming industry executive, has been talking
about starting a company creating a generic AI-for-gaming toolkit.
However, I don't think this will involve anything terribly AGI-ish for
starters. The problem is that most games require AI components to run on
individual PC's under conditions where most processing power is being used
for graphics. So simple, specialized algorithms are going to be the ticket,
at least initially.
I do see an opportunity for a distributed multiplaywer game, a la Everquest
or Starcraft, to involve one or more AGI's running on dedicated clusters.
This would have to be a project bankrolled by a major gaming company
though... it would be expensive to produce maintain compared to offering a
simple computer game.
-- Ben
> -----Original Message-----
> From: owner-sl4@sl4.org [mailto:owner-sl4@sl4.org]On Behalf Of Reason
> Sent: Saturday, November 09, 2002 12:55 AM
> To: sl4@sl4.org
> Subject: RE: early AGI apps
>
>
> The military and the gaming industry (and the military gaming
> industry) are
> ripe for something that commoditizes AI in the game sense. By this I mean
> customizable, highly abstracted decision making and knowledge
> representation/processing tools. Everything is roll-your-own, which is an
> insane state of affairs if you stop to look at it. Let's take the gaming
> industry: as much effort goes into AI (human simulation, essentially) in
> your average game as goes into the 3D engine. 3D engines are commoditized,
> going for $50k -> $300k per game license. The space is
> competitive. Why are
> people still building their own AI (human simulation) code from
> scratch each
> time? It's certainly not anything to do with complexity or level of
> customization required...
>
> If you look at DARPA, Air Force and other military SBIR stuff in
> the current
> cycles, you'll see a lot of AI (human simulation) projects.
>
> My next company -- as and when I ever find the time or money -- will
> concentrate on this field. But anyone out there with the toolset to tackle
> it would be foolish not to at least give it a look. It's a huge growth
> industry, and the Chinese math is pretty impressive any way you dice it:
> someone else will be certainly be doing this within the next
> couple of years
> even if I fall under a bus.
>
> Reason
> http://www.exratio.com/
>
> -----Original Message-----
> From: owner-sl4@sl4.org [mailto:owner-sl4@sl4.org]On Behalf Of Peter
> Voss
> Sent: Friday, November 08, 2002 6:03 PM
> To: sl4@sl4.org
> Subject: early AGI apps
>
>
> I'm interested in any and all potential early applications for
> AGI - both to
> evaluate the performance of our a2i2 system, and for possible
> implementation.
>
> Any ideas?
>
> Peter
>
>
>
> -----Original Message-----
>
> > I think the Novamente approach -- more narrowly focused commercial
> > efforts -- are a very good approach to funding currently. I do have
> > a long-simmering but vague-in-details idea for some AI tech that
> > Novamente at its current stage may or may not be suited to, which
> > if implemented as a software package could be quite popular.
> >
> > --
> > Cliff
>
> Well, feel free to voice the details, either on the list or via private
> e-mail, ben@goertzel.org ;)
>
> ben
>
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