Re: Apollo Project to get to the Singularity

From: Russell Wallace (
Date: Fri Aug 25 2006 - 22:47:52 MDT

On 8/26/06, J. Andrew Rogers <> wrote:
> One of the basic rules of successful startups is that you don't buy
> anything (hardware, software, people) until there is an immediate,
> direct, and unavoidable need. And even then, you buy the minimum you
> need at the last possible moment because the discount rate is steep.
> The scenario you outlined above is a *classic* failure pattern for
> startup organizations, creating resources without well-defined or
> reasonable purpose.

James is correct. Don't look for reasons you need to burn money, but for
ways to save it. Of course an AI will require visual/spatial
training/programming from day one, but I see no reason (and the path I
vaguely see is _damn_ tight, I don't think I'm being optimistic here) to
pour money into esoteric robotics at least until much later in the game.

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