Re: Novamente

From: Joel Peter William Pitt (joel.pitt@gmail.com)
Date: Sun Jan 23 2005 - 17:46:27 MST


I was/am involved in the initial prototype and design of
the AGISIM world and one design decision I made
and will hopefully be maintained is a Interaction Channel
Proxy (ICProxy). This is what Novamente will hook up to, and
this proxy will allow Novamente to choose from a
variety of "interaction channels" which are dynamically
loaded libraries. The proxy will translate Novamente
commands into what ever is relevent for the interaction
channel being used, allowing Novamente to only have to
learn one interface but have access to a diverse range
of interaction channels.

Initially there will only be the sim world, but later there
could be a robot/real-world interaction channel
along with channels for web-browsing, and instant
messenging services.

Joel

> So the choice really isn't sim-world vs. real-robot ----- it's sim-world vs.
> "sim-world AND real robot"
>
> -- Ben G
>
> > -----Original Message-----
> > From: owner-sl4@sl4.org [mailto:owner-sl4@sl4.org]On Behalf Of Thomas
> > Buckner
> > Sent: Sunday, January 23, 2005 1:00 PM
> > To: sl4@sl4.org
> > Subject: Re: Novamente
> >
> >
> >
> > --- Ben Goertzel <ben@goertzel.org> wrote:
> > But what we need to do now for
> > > AGI is work on integrating
> > > the different AI tools together in a more
> > > sophisticated way in the context
> > > of having Novamente control an embodied agent
> > > in a simulated environment.
> > > And this is not work that any of our current
> > > commercial applications
> > > supports.
> > >
> > > 3)
> > > Thankfully, due to a recent $7000 investment,
> > > I've been able to hire one
> > > person to focus solely on AGI. What he's doing
> > > at the moment is building
> > > the simulation environment in which the
> > > embodied agent will live, and
> > > hooking this sim-world up to Novamente. But
> > > alas, one person isn't
> > > enough....
> >
> > In thinking embryonically about writing a
> > Singularity novel, I concluded that the AI would
> > need a 'body' but this is the first I've read
> > that you were approaching it this way. In my
> > scheme, the AI would have a wireless link to an
> > actual external body, like a very advanced ASIMO
> > a full suite of sensory 'organs' and so on, which
> > would literally be raised by carefully(?) chosen
> > human parents! In my story the AI escapes his
> > sandbox by getting a bootleg body and smuggling
> > out a copy of verself by inventing a new type of
> > memory that the humans do not recognize as
> > memory.
> >
> > An AI hooked to such a body does not need a sim
> > world, although that too can be made available.
> >
> > snip
> > Ben continues:
> > > What I want to demonstrate initially is just
> > some simple learning and
> > reasoning. Teach it what the word "on" means by
> > giving it a bunch of
> > examples of objects on other objects. Once it
> > knows what "Put the cup on
> > the table" means and knows what cups and bowls
> > are, then show that it
> > automatically learns what "Put the bowl on the
> > >table means."
> >
> > For a moment I thought you meant 'on' as in 'bag
> > on' which is some sort of monad concept somewhere
> > on Ben's site. I lost the link before I could
> > digest it, but I wanted to follow up since it
> > seemed to lie conceptually near the pi simulation
> > idea (i.e. how basic can existence get?) and
> > other concepts I think about more than a little.
> > An embodied AI with an actual external learning
> > experience, it seems to me, would start with a
> > better understanding of what it's like to be us.
> >
> > Tom Buckner
> >
> > __________________________________________________
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> >
>
>



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