From: Ben Goertzel (email@example.com)
Date: Thu Nov 04 2004 - 18:02:49 MST
Hmmm... Novamente could do it for about US$500,000/year, but that's only
because we'd mostly rely on staff in Brazil.
-- Ben G
> -----Original Message-----
> From: firstname.lastname@example.org [mailto:email@example.com]On Behalf Of Michael
> Sent: Thursday, November 04, 2004 6:31 PM
> To: firstname.lastname@example.org
> Subject: Re: Tomorrow is a new day
> "J. Andrew Rogers" wrote:
> > Marc Geddes wrote:
> >> So at least $US 300 000 per year.
> > Double the amount of money for the same setup, and
> > you might be in the ballpark.
> My last company had twelve inexperienced but talented staff,
> plus some experienced part time directors and consultants,
> plus state of the art workstations and a modest server farm.
> We spent about $420,000 in total during the year that we were
> fully operational. Since people are prepared to be underpaid
> just to work in the games industry, the salaries were probably
> comparable to people doing it for the ethics rather than the
> salary. If you want to hire top-notch staff off the shelf,
> inhabit prestige offices and and a serious compute cluster,
> triple that. If you want to do it in a tech hot spot and use
> industry best practices and high-powered consultants, double
> it again. Add the cost of a supercomputer if you think AGI
> needs one. Fortunately the SIAI project doesn't need marketing,
> distribution, customer support (shame, the seed AI helpdesk
> would be an amusing experience) or any of those other near/post
> deployment inconveniences.
> * Michael Wilson
> Yahoo! Messenger - all new features - even more fun!
This archive was generated by hypermail 2.1.5 : Wed Jul 17 2013 - 04:00:50 MDT