From: Eliezer S. Yudkowsky (sentience@pobox.com)
Date: Sun Jan 19 2003 - 12:48:41 MST
Christopher Whipple wrote:
>
> http://www.legendmud.org/raph/gaming/playerrights.html
>
> I figured this would be an appropriate forum for this, and that some of
> you could glean some interesting new ideas from this document. It
> could be changed to make it applicable to NPC's or even AI's.
>
> It's a few years old, so perhaps some of you have seen it before.
*cough*http://www.undefined.net/1/0/*cough*
My favorite part of the page was the commentary, and my favorite comment
was this:
>> 2. The aim of virtual communities is the common good of its
>> citizenry, from which arise the rights of avatars. Foremost among
>> these rights is the right to be treated as people and not as
>> disembodied, meaningless, soulless puppets. Inherent in this right
>> are therefore the natural and inalienable rights of man. These rights
>> are liberty, property, security, and resistance to oppression.
>
> # You just defined "the aim of virtual communities." That's not
> liberating, that's severely limiting! The beauty of virtual communities
> is their ability to be whatever we want them to be.
-- Eliezer S. Yudkowsky http://intelligence.org/ Research Fellow, Singularity Institute for Artificial Intelligence
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